USC Interactive Cinema grad exploring the intersection of cinematic arts and whatever tech makes a story feel real
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As an Interactive Experience Designer and Creative Media & Technology Specialist, I bring a limitless imagination and a passion for crafting engaging digital and physical worlds. Since my academic career began, I have been heavily involved in the world of STEAM- Science, Technology, Engineering, Art, & Math.
My goal is to bridge the gap between "story" and "system" by creating experiences that are as technically rigorous as they are human. Whether I’m engineering a 4D sensory installation to honor ancestral lands or facilitating a tactile simulation for medical professionals, I am driven by the belief that emerging technology should be used to foster genuine empathy. I strive to design moments of immersive clarity—using tools like spatial audio and physical show control to pull a user out of their everyday routine and into a perspective they’ve never considered before. Moving forward, I want to continue collaborating at the intersection of cinematic arts and science to build the future of high-impact, purposeful storytelling.
I began in secondary school working with the U of Chicago and Northwestern in gifted and talented programs, and then began my college career at the University of Wisconsin-Madison. I then went on to graduate with high honors from USC’s School of Cinematic Arts, the country's most selective cinema school, specializing in Interactive Media Arts + Practice (MA+P).
My coursework emphasized interactive experience design, diving deep into UI/UX, Exhibit Design, AI, ML, Computer Programming, VR/AR/MR, Web/App/Game Development, 3D Modeling & Design, & Multi-Sensory Environments.
